{
  "id": "roblox",
  "title": "Roblox",
  "lang": "en",
  "source_lang": "en",
  "summary": "Online platform combining user-created games, social interaction, development tools, and a virtual economy.",
  "category": "arts",
  "subcategory": "games-comics",
  "type": "product",
  "aliases": [
    "ROBLOX"
  ],
  "generated_at": "2026-10-15",
  "model": "pro/gpt-6.1-sol",
  "url": "https://aiwiki.page/en/roblox/",
  "translations": {
    "zh-Hans": {
      "url": "https://aiwiki.page/zh/roblox/",
      "json": "https://aiwiki.page/zh/roblox.json"
    }
  },
  "sections": [
    {
      "heading": "",
      "text": "Roblox is an online platform and game-creation system operated by Roblox Corporation. It enables users to play and create interactive experiences, including multiplayer video games and shared virtual environments. Its principal components include the application used to access experiences, the Roblox Studio development environment, and services for publishing and distributing user-created content. Roblox Corporation was founded in 2004 by David Baszucki and Erik Cassel, and the platform launched publicly in 2006. (en.help.roblox.com)\n\nRoblox combines entertainment, social interaction, and a creator economy. Developers build experiences using its engine and Luau programming language, while users customize avatars and purchase digital content with Robux, the platform’s virtual currency. Eligible creators can receive real-world currency through the Developer Exchange program. The company reported an average of 127 million daily active users during 2025, illustrating the platform’s substantial international reach. Its development encompasses changes in game creation, digital commerce, education, and online culture, alongside questions concerning content governance, child safety, and data privacy. (create.roblox.com)"
    },
    {
      "heading": "Platform organization and access",
      "text": "Roblox is an online platform hosting separately created games and other interactive environments, collectively called experiences, rather than a single video game with a common set of rules or objectives. Roblox Corporation is the company that operates the platform; creators supply the experiences accessed through it. The distinction separates responsibility for the shared software, infrastructure, and distribution services from authorship of individual environments. A creator may build experiences or produce other content, while a user accesses the platform through an account; these roles overlap rather than describe mutually exclusive populations. (sec.gov)\n\nThe company identifies three principal platform components. Roblox Client is the free player application through which users enter experiences. Roblox Studio is the separate, free development application used to build, test, publish, and update them; it is available for Windows and macOS. Roblox Cloud supplies the supporting services and infrastructure. This arrangement allows creators to distribute projects through the platform without producing a separate standalone application for each one. Publishing from Studio uploads a project to Roblox’s cloud, while the web-based Creator Dashboard provides controls for managing its configuration and availability. Uploading and public release are distinct operations: a newly published project is private by default until its creator changes its access settings and satisfies the applicable release requirements. (sec.gov)\n\nAn experience contains one or more places. Each place holds the environment, objects, scripts, and interface for a particular part of the experience; one designated start place serves as its entry point. Roblox’s documentation illustrates this structure with a dungeon from which players can be transported to a desert or an island, each organized as a separate place. A server, in the gameplay sense, is a running session of a place to which player clients connect, not the published place itself. The same place can therefore support separate sessions with different groups of players. Players sharing a server participate in the same running world, whereas merely entering the same experience does not necessarily put them together. (create.roblox.com)\n\nPlaying and creating require a free Roblox account. Users can sign into an existing account on supported devices rather than establish a separate identity for each experience. As of December 31, 2025, the company listed client availability on iOS, Android, Windows, Mac, Xbox, PlayStation, Chromebook, and selected virtual-reality hardware. Cross-platform play allows, for example, PlayStation users to join experiences alongside users on mobile devices and desktop computers. Platform availability does not mean that every experience is accessible on every device: creators configure supported device types, and console distribution is also subject to regional availability. Studio’s desktop availability is separate from this broader range of player devices. (create.roblox.com)\n\nFree account registration and a free client do not make every activity or item free. Experiences may admit users without an entry charge, while creators can set paid access in Robux, the platform’s virtual currency, or supported local currencies. They can also sell items, abilities, subscriptions, or access to private servers within otherwise free experiences. Admission charges and purchases inside an experience are consequently separate decisions: entering without payment does not imply that all subsequent content is included. (create.roblox.com)"
    },
    {
      "heading": "Origins and historical development",
      "text": "Roblox’s origins lie in educational physics simulation. In 1989, David Baszucki and Erik Cassel programmed Interactive Physics, a two-dimensional simulated laboratory in which students could construct mechanisms and investigate events such as vehicle collisions or the collapse of a house. The open-ended constructions students made with these tools influenced the founders’ subsequent approach to Roblox: providing components and simulation rules rather than prescribing every activity. Roblox Corporation was incorporated in Delaware in March 2004, and the platform launched publicly in 2006. The incorporation and public release were therefore separate milestones, two years apart. (d18rn0p25nwr6d.cloudfront.net)\n\nThe early building-oriented environment developed into a distribution system for independently created multiplayer games. Roblox Studio allowed community members to construct and publish their own environments; increasingly, the content attracting players consisted of distinct games rather than construction alone. By December 2012, Roblox reported approximately 9.8 million user-created “levels,” although its initial playable mobile offering presented a curated selection of more than 100. The breadth of the catalogue was also evident at the Xbox One launch in January 2016, which featured 15 community-created games across ten genres. These releases illustrate the transition from a shared construction environment toward an ecosystem of user-generated content encompassing platform games, role-playing, survival, and other multiplayer activities. (techcrunch.com)\n\nExpansion beyond the personal computer proceeded in stages. In December 2012, Roblox released its playable mobile application for iPad, iPhone, and iPod touch, bringing discovery, selected games, and avatar-clothing purchases to iOS devices. Android followed on July 16, 2014; its launch announcement explicitly described interaction between mobile and desktop players regardless of operating system. Roblox reached Xbox One on January 27, 2016. On October 10, 2023, it became available on PlayStation 4 and, through backward compatibility, PlayStation 5. These were extensions of access to the existing platform and its creators’ content, rather than separate sequels with independently produced game catalogues. (globenewswire.com)\n\nA separate milestone was the introduction of Developer Exchange, or DevEx, in 2013. The programme established a route for qualifying creators to exchange earned Robux for real-world currency, allowing development to generate cash income rather than only purchasing power within Roblox. Avatar commerce broadened through another sequence of changes. Users were already selling shirts and trousers before August 2019, when Roblox began a limited rollout of community-created three-dimensional hats in its catalogue. Initially restricted to selected creators, this programme extended user production into accessories previously supplied by Roblox. In April 2024, Marketplace publishing expanded beyond the invitation-only programme to creators meeting identity-verification, subscription, and policy requirements. (devforum.roblox.com)\n\nRoblox Corporation entered the public securities market on March 10, 2021, completing a direct listing of its Class A common stock on the New York Stock Exchange. Unlike a conventional underwritten initial public offering, this listing enabled existing shareholders to sell registered shares without the company issuing additional stock in the transaction. It was an institutional change in the ownership and trading of the corporation, not a launch of the platform or a new mechanism for creator payment. Corporate equity transactions remained distinct from purchases of Robux and the conversion of eligible creator earnings through DevEx. (s27.q4cdn.com)"
    },
    {
      "heading": "Experiences, genres, and discovery",
      "text": "Roblox experiences encompass several overlapping video-game formats. Obstacle courses, commonly called obbies, require players to jump between platforms, climb structures, or avoid hazards; tower obbies arrange these challenges vertically. Role-playing environments provide settings for acting out characters and situations, whereas social spaces emphasize conversation and shared activities rather than progression. Simulations organize play around activities such as operating vehicles, tending pets, or repeatedly collecting resources. Tycoon games typically turn accumulated in-game income into upgrades for a business or base, sometimes using automated “droppers” to produce resources. Action-oriented formats include fighting, shooters, and survival games. Roblox’s publishing taxonomy distinguishes genres and subgenres, but individual experiences can combine several of these mechanisms. (create.roblox.com)\n\nBrookhaven and Dress to Impress illustrate different uses of role-playing and self-expression. Brookhaven presents an open-ended role-playing setting in which players choose who to portray, rather than pursuing a single prescribed competitive objective. Dress to Impress structures fashion play around creating outfits, presenting them on a runway, posing, and voting for other players’ looks. The former foregrounds improvised situations; the latter combines customization with performance and peer competition. These activities attract overlapping rather than mutually exclusive audiences: Roblox’s December 2025 search report identified Dress to Impress among experiences particularly sought by tablet users, but this device-based observation does not establish an exclusive demographic audience. (brookhavenrp.com)\n\nGrow a Garden and Steal a Brainrot contrast accumulation with competitive appropriation. In Grow a Garden, players buy seeds when shops restock, plant them in plots, wait for growth, and harvest crops for proceeds; plants continue growing while the player is offline. Steal a Brainrot combines buying collectible characters, generating in-game income, stealing characters from other players, and “rebirth” progression. Its imagery draws on the “Italian brainrot” meme trend circulating through social media in 2025. These mechanics offer different activities—cultivation and collection in one case, collection and rivalry in the other—without making either experience’s popularity a measure of quality. (roblox.com)\n\nDiscovery connects this varied catalogue to users through several interfaces. Search supports both named titles and broad queries such as “horror” or “roleplay”; Charts offers genre-specific top and trending selections. Experience pages supply descriptions, genre information, images, activity indicators, and access to play or server selection. Home recommendations use a personalized recommendation system: a retrieval stage selects candidate experiences, and a ranking stage orders them for a particular user. Roblox’s documentation identifies signals including whether an impression leads to play, early departures, time spent, return visits, intentional play with friends, and spending. These behavioral measures guide distribution rather than constituting an independent critical assessment. Recommendations are also distinct from search results, editorial selections, and sponsored placements. (about.roblox.com)\n\nUpdates and scheduled events can concentrate attention around an existing experience. Roblox described 2025 “admin abuse” events in Grow a Garden and Steal a Brainrot as creator-run occasions featuring free upgrades and shop restocks; seasonal searches also rose around Halloween, while memes and film releases generated shorter-lived thematic interest. Such activity requires careful measurement. Visits count entries over time, including repeat entries, rather than distinct people; concurrent users measure simultaneous participation; platform-wide daily active users measure activity across Roblox during a day. Roblox reported 21.6 million concurrent users in Grow a Garden in July 2025 and more than 25 million in Steal a Brainrot that September. Neither figure is a cumulative visit total or the platform’s daily audience. (about.roblox.com)"
    },
    {
      "heading": "Avatars and social interaction",
      "text": "A Roblox avatar is an account-associated, customizable three-dimensional representation that can accompany a user across experiences. This persistent appearance is distinct from the playable character instantiated inside a particular experience. Developers can retain the user’s chosen appearance, modify selected features, or substitute a custom character suited to their game. Roblox’s character tools allow changes to body proportions, colors, clothing, accessories, and animations through a character description. Consequently, continuity of appearance does not imply continuity of abilities: movement, equipment, and interactions depend on the experience’s character configuration and rules. (create.roblox.com)\n\nCustomization combines several technically different categories. Classic shirts and pants apply two-dimensional textures to the body; rigid accessories attach three-dimensional objects such as hats to designated attachment points; layered clothing deforms around compatible bodies and other garments. Animation packages change movement, while emotes supply discrete gestures or dances. Layered clothing uses inner and outer “cage” meshes to determine how garments fit over underlying surfaces rather than requiring a separate garment for every body shape. In April 2022, Roblox reported that 14.4 million users had acquired 74.4 million free jackets during the first five days of its initial rollout. This illustrates the distinction between customization and commerce: changing appearance can involve free items as well as purchased merchandise, while the fitting and animation systems determine how those items function after they are equipped. (create.roblox.com)\n\nSocial relationships operate both within individual play sessions and through account-level features. Users can maintain a friends list, join others in shared experiences, and organize continuing participation through Communities. In July 2025, Roblox announced that it was renaming Friends to Connections, explaining that the list encompassed acquaintances, collaborators, and people added for shared game objectives rather than necessarily close personal relationships. Communities provide a separate organizational setting around creators and shared interests; their forum tools support posts, comments, replies, reactions, and categorized discussions. These mechanisms allow interaction to continue outside the particular server in which users first meet. (sec.gov)\n\nCommunication combines text, voice, and embodied action. Text chat supports exchanges during play, while voice provides spoken interaction in supported settings. Roblox’s Party feature, released on December 2, 2024, was designed to help users enter experiences together and remain in communication as a group. Subsequent Party functionality included both text and voice communication. Avatar gestures offer another channel: waving, cheering, or dancing can communicate without a typed message, and camera-driven facial animation can map a user’s movements onto a supported avatar. These are distinct mechanisms—group coordination, conversation, and animated expression—rather than interchangeable forms of chat. (devforum.roblox.com)\n\nDated examples show how appearance becomes part of shared activity. A May 2025 account of Dress to Impress described five-minute outfit-building rounds based on prompts such as “Renaissance,” followed by fashion-show competition: clothing selection supplies both the activity and material for interaction. At platform level, Roblox’s December 2025 retrospective documented the introduction of user-generated emotes that year and increased searches for dances during its second half. In the company’s cited survey of Generation Z Roblox users, 43% reported using emotes to communicate with other players. That finding concerns the surveyed population, not all users, but identifies a specific connection between avatar customization and social participation. (vogue.com)"
    },
    {
      "heading": "Roblox Studio and development workflows",
      "text": "Roblox Studio combines a three-dimensional editor, scripting tools, and testing and publishing controls. Its viewport displays the scene being edited; the Explorer panel exposes the project's object hierarchy, while Properties displays editable attributes of selected objects. Each place has a data model: a hierarchy of objects derived from the Instance class, including geometry, lighting, scripts, and interface elements. Workspace contains the objects forming the three-dimensional world; folders organize objects, and models group related components, such as the parts of a vehicle. An experience contains one or more places, with a designated start place that users enter first. Additional places can provide separate environments within the same experience. (create.roblox.com)\n\nConstruction can begin with primitive parts, which creators position, resize, rotate, and combine through solid-modeling operations. The Terrain Editor provides tools for generating and sculpting landscapes and importing heightmaps with optional colormaps. Terrain uses a voxel grid with cells measuring \\(4 \\times 4 \\times 4\\) studs, Roblox's spatial unit. Imported meshes supplement these built-in construction methods: Studio supports model formats including FBX, OBJ, and glTF. Uploaded models become assets with identifiers, allowing their reuse without requiring a separate locally maintained source copy in every project. A prototype can therefore combine simple geometry for testing layouts with imported models for more detailed objects. (create.roblox.com)\n\nInteractive behavior is written in Luau, a programming language derived from Lua 5.1 with optional type annotations. Scripting is commonly event-driven: a function connected through part.Touched:Connect(...), for example, runs when the corresponding contact event fires. Execution depends on both script type and placement. A LocalScript runs on a client, whereas a Script can execute on the server or client according to its RunContext and location. This lets creators separate local input and interface behavior from server-side game rules. ModuleScript objects provide reusable code loaded with require(), such as shared item definitions or functions used by several scripts; they do not independently start like ordinary scripts. (create.roblox.com)\n\nDevelopment can proceed from a small playable prototype to collaborative editing through Team Create. Collaborators work on the shared project according to assigned permissions. Live scripting supports shared script editing, while Drafts mode allows an individual to edit and test script changes before committing them to the shared version. Studio's playtests run separate client and server simulations, with controls for inspecting either side. Multi-client testing can simulate up to eight clients, exposing problems that a single-player test may miss. Device simulation previews different screen dimensions and input arrangements, and the Output panel records script errors and diagnostic messages. (create.roblox.com)\n\nPublishing uploads a place's data model to Roblox's hosted services; publishing and granting public access are separate operations. Creators can subsequently publish revised versions of individual places rather than treating an experience as an immutable release. After deployment, Creator Dashboard monitoring extends the workflow beyond local testing. Its Performance dashboard separates client and server measurements and can filter results by place, helping identify regressions after updates. Analytics dashboards additionally report measures such as retention, engagement, and acquisition, connecting revisions to observed patterns of use rather than only to editor tests. (create.roblox.com)\n\nReusable development resources are distinct from merchandise sold for users' avatars. The Creator Store supplies models, materials, scripts, interface elements, sound effects, and Studio plugins for incorporation into development projects. Plugins extend the editor itself—for example, by adding toolbar commands—rather than necessarily becoming part of the published experience. Creator Hub documentation explains these workflows, while the engine API reference specifies classes, properties, methods, events, and data types available to scripts. These resources support both assembling existing components and implementing behavior directly against the engine's interfaces. (create.roblox.com)"
    },
    {
      "heading": "Engine architecture and online infrastructure",
      "text": "Roblox experiences run through a client–server model: Roblox-hosted servers maintain authoritative game state, while connected clients render their views and execute local code. At runtime, the engine instantiates the published place’s data model, a hierarchy of objects and properties, and replicates relevant state to players. Replication synchronizes object changes and physics state rather than transmitting rendered video. ReplicatedStorage holds objects accessible to both sides, whereas ServerStorage and ServerScriptService retain server-only objects and logic. A client’s local changes to replicated objects do not automatically become authoritative server changes. With instance streaming enabled, clients initially receive only a subset of nearby world content. (create.roblox.com)\n\nThe engine combines graphics rendering, physical simulation, animation, audio, and input handling. Rendering occurs on clients; graphics-quality settings can reduce shadow quality, while mesh-fidelity controls permit less complex geometry. Instance streaming dynamically loads and unloads world objects to reduce memory requirements and improve access to larger environments. (create.roblox.com) Animation assets play through animation tracks loaded by an Animator. Positional audio uses emitters and listeners to vary sound according to their spatial relationship. Input services support keyboard and mouse, touchscreens, gamepads, and virtual-reality devices; action bindings let different hardware inputs trigger the same gameplay action. (create.roblox.com)\n\nPhysics work is distributed between server and clients through “network ownership.” The server can assign a client responsibility for simulating an unanchored part or assembly, automatically assigning nearby objects in appropriate cases. This reduces server workload and improves responsiveness, but introduces a trust boundary: Roblox cannot verify the physics calculations supplied by a client that owns an object. Consequently, a reported collision or movement is not, by itself, reliable evidence that a game rule was satisfied. The documentation gives the example of a manipulated sword reporting contact with another player across the map, requiring server-side checks before damage is accepted. (create.roblox.com)\n\nExplicit communication across that boundary uses RemoteEvent for asynchronous, one-way messages and RemoteFunction for calls that wait for a response. UnreliableRemoteEvent trades delivery and ordering guarantees for performance when transmitting continuously changing, noncritical information. Server-side validation checks argument types and values, player permissions and state, interaction distance, and request frequency before acting on client requests. (create.roblox.com) Persistent state is separate from live object replication: DataStoreService saves information such as inventories and skill points between sessions, with stores accessible across an experience’s places and servers. MemoryStoreService instead provides temporary, cross-server storage for rapidly changing information, including matchmaking queues and shared rankings. (create.roblox.com)\n\nScaling therefore involves both individual simulations and shared distributed services. Roblox’s runtime documentation reports typical player network latency of 100–300 milliseconds, distinguishing network delay from local rendering performance. (create.roblox.com) Shared service dependencies can also produce failures extending beyond one experience. The 73-hour outage of October 28–31, 2021, was a documented infrastructure incident: the January 20, 2022 postmortem by Daniel Sturman and collaborators identified contention in Consul’s streaming implementation under heavy read/write load and a separate BoltDB performance problem. A Consul cluster serving multiple workloads amplified the effects, while monitoring systems dependent on affected services impeded diagnosis. Restoration included restarting services and admitting players gradually while checking database load and cache performance. These were identified causes and recovery conditions of that incident, not inherent consequences of client–server gameplay. (about.roblox.com)"
    },
    {
      "heading": "Robux, digital goods, and creator earnings",
      "text": "Robux is Roblox’s platform currency, purchased through supported applications, the website, or gift-card redemption, and earned through eligible creator activities. Users spend it on avatar merchandise, experience access, and creator-defined items or privileges. It is distinct from an experience’s own coins, gems, or other currencies: these are designed and administered by that experience’s developer, although bundles of them may be sold for Robux. Retail purchasing power also varies by channel; Roblox’s support documentation states that purchases through the web, computers, and gift cards receive up to 25% more Robux than purchases through other channels. (en.help.roblox.com)\n\nMonetization mechanisms differ in what the buyer receives and how often payment occurs. A pass charges once for an enduring privilege, such as access to a restricted area or a permanent power-up; a developer product can be purchased repeatedly, making it suitable for consumables, ammunition, or experience currency. Paid access charges for entry to the experience itself, in Robux or supported local currency. Private servers may be free or carry a monthly Robux charge and allow their subscribers to control participation. Experience subscriptions provide benefits conditional on recurring monthly payment and can be priced in Robux or local currency. Advertising instead pays participating creators for eligible advertising activity, including impressions, video views, or portal teleports, rather than requiring the player to buy an item. (create.roblox.com)\n\nAvatar commerce and development-asset commerce operate through separate markets. The Marketplace sells bodies, heads, clothing, accessories, and other avatar goods. Its documented commission schedule includes a progressive creator share of 30–70% for direct Marketplace purchases, depending on price relative to the item category’s price floor. For purchases inside an experience, the base allocation is 30% to the item creator, 40% to the experience owner, and 30% to Roblox; one party can occupy both creator and seller roles. The Creator Store instead distributes development resources, including models, scripts, audio, and Studio plugins. Paid models and plugins use US-dollar pricing, with sellers receiving 100% of net proceeds after taxes and payment-processing fees, outside the Robux cash-out system. (create.roblox.com)\n\nThe Developer Exchange, or DevEx, converts qualifying earned Robux into real currency. Published eligibility requirements include being at least 13, holding at least 30,000 earned Robux, maintaining a verified email address and an account in good standing, and completing payment and tax registration. Purchased Robux, gift-card redemptions, subscription grants, and proceeds from trading or reselling items are not equivalent to qualifying creator earnings. The standard cash-out rate increased from US$0.0035 to US$0.0038 per earned Robux on September 5, 2025; balances earned before the change retain the earlier rate. At the newer standard rate, 30,000 earned Robux yields US$114. Documentation also specifies a US$0.0054 rate for certain qualifying purchases by age-checked US adults. These are creator payout rates, not retail purchase prices or a general right to redeem any Robux balance. (en.help.roblox.com)\n\nPlatform commissions and external distribution charges are separate deductions in this economy. Roblox’s 2025 annual report stated that Apple and Google could receive up to 30% of applicable user payments, while console providers received around 30%. These costs help explain why a creator’s share of a Robux transaction cannot be read directly as the same percentage of the buyer’s original cash expenditure. Earnings were also concentrated: Roblox reported that its top 1,000 creators averaged US$1.3 million in 2025, whereas the median DevEx participant received US$1,550 during that year. These figures describe different groups and do not represent typical earnings for everyone who creates content. (sec.gov)\n\nFor 2025, Roblox Corporation reported US$6.788 billion in bookings, US$4.891 billion in revenue, and US$1.503 billion in developer exchange expense. Bookings principally measure sales activity before accounting deferrals; revenue recognizes the relevant amounts as virtual goods and services are delivered, including recognition over time. Developer exchange expense records amounts earned by creators and is distinct from both company sales and the timing of actual cash payments. (sec.gov)"
    },
    {
      "heading": "Audience, geographic reach, and measurement",
      "text": "Roblox’s company-reported average daily active users (DAUs) increased from 68.4 million in 2023 to 82.9 million in 2024 and 127 million in 2025. These are full-year daily averages, not year-end account totals or simultaneous player counts. The 2025 annual report recorded participation across more than 180 countries and 123.9 billion hours engaged, equivalent to approximately 2.7 hours per DAU per day. (ir.roblox.com)\n\nRoblox defines a DAU as a registered account that logs in and visits its website or application, with an adjustment to avoid counting repeat visits spanning two calendar days within 24 hours twice. Period averages aggregate the daily counts. Because one person can use multiple accounts, DAUs do not represent distinct individuals. “Hours engaged” aggregates estimated session lengths, including experiences, Studio, chat, avatar customization, the Creator Store, and some inactive time. Average daily unique paying users—approximately 1.8 million in 2025—counts accounts making payments, including prepaid-card redemption, rather than everyone spending previously acquired Robux. Roblox states that its internally generated audience metrics have not been independently validated. (sec.gov)\n\nThe company’s 2025 audience chart assigned 18% of average DAUs to the United States and Canada, 23% to Europe, 30% to Asia-Pacific, and 29% to the rest of the world. Its device breakdown was 83% mobile, 14% desktop, and 3% console, showing the predominance of mobile access rather than personal computers or consoles. These figures describe the distribution of measured activity, not national population penetration or device ownership. Geographic classification uses the account’s registration IP address, which may differ from the user’s location during subsequent activity. (sec.gov)\n\nAge distributions require a distinction between self-reported and checked information. Roblox historically relied on users’ declared ages, but withheld its fourth-quarter 2025 age breakdown during the transition to age checking. (sec.gov) On February 5, 2026, chief safety officer Matt Kaufman and product executive Rajiv Bhatia reported that 45% of the cited 144 million global DAUs had completed facial age estimation or identity-document verification. Among those age-checked DAUs, 35% were classified as younger than 13, 38% as 13–17, and 27% as 18 or older. These percentages describe the checked subset, not the entire audience, and cannot be directly substituted for earlier self-reported distributions. Facial estimation and document verification are also different measurement procedures; the company acknowledged possible errors and described mechanisms for correcting an assigned age. (about.roblox.com)\n\nLocalization extended access across language communities. On February 5, 2024, Roblox introduced automatic in-experience text-chat translation among 16 supported languages: a Korean message, for example, could appear in English or German according to the recipient’s language. The feature operated in experiences using the platform’s supported text-chat service, rather than guaranteeing translation of every interaction. (about.roblox.com) Its first-quarter 2025 shareholder letter reported the addition of Arabic to automatic experience-translation tools, bringing their coverage to 17 languages. (s27.q4cdn.com) Worldwide audience totals nevertheless do not imply uniform regional availability. In a statement published on August 8, 2024, Roblox confirmed that access had been blocked in Türkiye on August 7; this was a country-specific access restriction, distinct from worldwide language support or audience measurement. (about.roblox.com)"
    },
    {
      "heading": "Education, music, and branded experiences",
      "text": "Educational uses of Roblox distinguish creating interactive content in Studio from learning through a published experience. Studio instruction combines three-dimensional design with programming: learners build environments, attach Luau scripts to objects, test their behavior, and revise the result. Roblox’s introductory scripting tutorial, for example, teaches variables, functions, object properties, and loops by making a platform repeatedly disappear and reappear. Changing its transparency and collision properties connects code to an observable gameplay effect. These activities provide concrete exercises in computer science and interactive design; the tutorials document instructional content, not independently measured improvements in attainment or transferable skills. Roblox’s educational announcements similarly describe intended opportunities for collaboration and problem-solving rather than controlled evaluations of learning outcomes. (create.roblox.com)\n\nOn November 15, 2021, Roblox announced the Roblox Community Fund with an initial $10 million commitment. Head of Education Rebecca Kantar also became the fund’s director. Its announced mechanisms included grants, investments, and advances for educational experiences, curricula, and supporting services, including classroom use of Studio. Initial recipients included FIRST, Project Lead The Way, and the Museum of Science, Boston. A subsequent example was Mission: Mars, launched by the museum with developer Filament Games on December 14, 2022. Participants design and modify vehicles, navigate Martian terrain, collect samples, and undertake cooperative missions. Its stated learning objective is practice in the engineering design process; its alignment with science standards describes the curriculum’s design, not evidence that participation necessarily produces particular educational gains. (about.roblox.com)\n\nVirtual music performances combine artist promotion with activities organized inside a shared digital venue. Lil Nas X’s November 2020 concert included “Holiday,” alongside virtual merchandise, minigames, a scavenger hunt, and a behind-the-scenes interview. The surrounding activities made the event more than an audiovisual performance: visitors could play and acquire avatar items within the artist-themed setting. On July 6, 2021, Roblox and Sony Music Entertainment announced a strategic partnership to develop further music experiences and commercial opportunities for Sony artists. The announcement explicitly built on the Lil Nas X event and Zara Larsson’s May 2021 launch party, which combined a virtual version of her Swedish lake house with challenges and merchandise sales. (about.roblox.com)\n\nCommercial participation also takes the form of branded destinations and sponsorship within existing experiences. Roblox’s account of its 2021 partnerships identified Gucci Garden, the skateboarding environment Vans World, and NIKELAND as branded experiences. It also described a NASCAR collaboration with Jailbreak: participants could submit designs for virtual vehicle skins and drive the resulting cars within the game. These arrangements differ in scope—a dedicated brand setting versus a sponsored activity embedded in an established creator’s experience. Virtual merchandise adds another commercial layer, allowing an event or partnership to distribute wearable items rather than relying solely on visits to its venue. (about.roblox.com)\n\nBranded entertainment and advertising are related but not identical categories under Roblox’s published rules. Its policy clarification effective May 4, 2026, classified content as advertising when a creator receives compensation to feature a brand or when content promotes off-platform products. Advertising integrations consequently require registration and Roblox’s designated advertising tools. The platform’s accompanying guidance distinguishes such arrangements from a brand-owned game made purely for entertainment that does not promote off-platform products or services. Thus, a familiar name or visual identity alone does not establish the same sponsorship relationship as a paid placement; independently created entertainment, commissioned promotional content, and advertising distributed through Roblox’s systems have distinct production and disclosure arrangements. (devforum.roblox.com)"
    },
    {
      "heading": "Safety, moderation, and privacy",
      "text": "Roblox’s Community Standards prohibit conduct including harassment, sexual exploitation, discriminatory speech, and scams. Enforcement combines artificial intelligence, human moderation, and user reports: uploaded images, audio, and video undergo review, while automated systems evaluate published experiences and updates. Text filters target prohibited language and personal information; voice moderation assesses spoken communication. Users can report specific messages, experiences, or assets, providing moderators with the relevant context. Enforcement can include content removal, temporary suspension, account deletion, or referral to authorities; affected users can appeal moderation decisions. These procedures describe the platform’s enforcement system, not a measured guarantee that violations will be detected. (sec.gov)\n\nContent-maturity ratings distinguish Minimal, Mild, Moderate, and Restricted experiences. They describe content rather than certify educational value or suitability for every child: Minimal can include occasional mild violence, whereas Restricted can include strong violence, heavy realistic blood, romantic themes, or alcohol. Ratings derive from creators’ responses to a content questionnaire. By October 2026, Roblox’s English-language support documentation also described Content May Vary, indicating that the creator had not completed the full questionnaire; access depended on age, parental permission, and region. Restricted experiences required age-checked users aged at least 18. Parents could set maturity limits and allow or block individual experiences. These were platform access rules, not a universal statutory classification system. (en.help.roblox.com)\n\nParental controls also cover communication, daily screen time, and purchases. Under the general controls documented in October 2026, parents could link their own account to a child’s account and manage settings remotely. Monthly spending limits applied to children under 13, could be set to zero, and reset each calendar month; gift-card redemption was excluded, and limits might not apply on certain consoles. Spending notifications could continue after the child turned 13. Communication permissions were separately governed by age checks, parental consent, and feature eligibility, rather than by spending or content settings alone. Availability and defaults could differ by jurisdiction. (en.help.roblox.com)\n\nOn January 7, 2026, chief safety officer Matt Kaufman and product executive Rajiv Bhatia announced the worldwide rollout of mandatory age checks for chat wherever chat was available, following implementation in Australia, New Zealand, and the Netherlands in December 2025. The rollout began with prompts in the United States and selected regions, expanding over the following week. Its age-based communication system generally permitted interaction within a user’s group and adjacent groups: users aged 9–12, for example, could communicate with the under-nine and 13–15 groups. Children under nine required parental consent for chat. Age-checked users aged 13 or older could use Trusted Connections for broader communication with people they knew. Facial age estimation, supplied through Persona, inferred age from facial imagery; identity-document verification instead checked documentary evidence and provided an alternative route for correcting an estimate. (about.roblox.com)\n\nDocumented limitations include inappropriate content, harmful contact, and evasion of account restrictions. Roblox’s 2025 annual report acknowledged that banned users had returned through alternative accounts and that offenders had circumvented moderation or directed users toward less-moderated external services. It also acknowledged age-check misclassification and evasion, which could expose younger users to restricted features or age-inappropriate experiences. Separately, Roblox’s security documentation identifies exploit downloads containing keyloggers or phishing software as mechanisms for stealing account credentials. These disclosures establish specific failure modes, but do not quantify the proportion of users encountering them. (sec.gov)\n\nThe protective systems also involve privacy trade-offs. Roblox’s privacy policy states that it monitors written and spoken communications, processes audio for safety, and may use communication data to improve filtering where legally permitted. It warns that other users may capture or share communications. Roblox states that facial-age-estimation images and video are deleted immediately after processing; the resulting account-age information can nevertheless change access permissions. This deletion commitment concerns estimation imagery, not every category of account or communication data. For European Economic Area users, the policy separately specifies consent for voice-recording training and product improvement and excludes private-server voice recordings from those uses. (en.help.roblox.com)"
    },
    {
      "heading": "Intellectual property and regulatory oversight",
      "text": "Creators’ intellectual-property rights are distinct from the permissions Roblox needs to operate their content. Under the terms effective May 19, 2026, creators generally retain copyright in their user-generated content, subject to contractual exceptions, while granting Roblox a perpetual, worldwide, non-exclusive, royalty-free, sublicensable license. This covers hosting, running, reproducing, adapting, distributing, and displaying content, alongside other specified service-related uses. Separate provisions govern Roblox’s Classic Avatars and modifications of them. Uploaders must possess the necessary rights: granting Roblox a license does not authorize the uploader’s use of someone else’s artwork, code, characters, or recordings. (en.help.roblox.com)\n\nRoblox’s copyright complaint process covers uploaded assets and protected material incorporated into experiences. Rights holders must identify their work and the allegedly infringing content; Roblox may remove or disable material following a valid notice and terminate repeat infringers in appropriate circumstances. An uploader claiming mistake, authorization, or misidentification may submit a counter-notice. Roblox states that it generally restores content within 14 business days after a valid counter-notice unless the complainant supplies evidence of litigation seeking to prevent restoration. For copied experiences, complaints therefore concern identifiable protected expression rather than merely competing content. Music disputes have also produced negotiated licensing arrangements: on September 27, 2021, Roblox and the National Music Publishers’ Association announced a settlement of participating publishers’ claims, dismissal of the lawsuit, and a framework for individual licensing negotiations—not a judicial finding that every disputed upload was lawful. (create.roblox.com)\n\nVirtual purchases raise separate questions about contractual access, removal, and refunds. Roblox’s terms characterize Robux and virtual content as licensed platform benefits rather than ordinary property purchases, and make transactions generally non-refundable except where platform policies or applicable law provide otherwise. Those contractual descriptions do not themselves displace mandatory consumer protections. In Doe v. Roblox Corporation, users alleged that purchased virtual items had been deleted without adequate refunds. On October 5, 2023, Judge William H. Orrick of the United States District Court for the Northern District of California approved a $10 million settlement providing compensation through Robux credits and continuing an automatic refund policy for four years. Approval resolved the claims through settlement rather than establishing that the alleged deletion scheme had occurred. (en.help.roblox.com)\n\nPaid randomized rewards illustrate the interaction between platform rules and geographically variable regulation. Roblox requires creators to disclose every possible outcome and its numerical probability when a reward is purchased directly with Robux or indirectly with currency bought using Robux. Its PolicyService supplies user-specific restrictions through fields including ArePaidRandomItemsRestricted and IsPaidItemTradingAllowed; creators must disable restricted mechanics or provide compliant alternatives. These are platform compliance requirements, not evidence of one worldwide legal classification of randomized rewards. Separately, Roblox prohibits trading for real money, accounts, or off-platform items outside its authorized systems and states that it cannot recover losses from such deals. A breach of those trading rules is not, by itself, a judicial determination of illegality. (create.roblox.com)\n\nIn Nevada, Attorney General Aaron D. Ford announced a consent-judgment agreement on April 15, 2026. Roblox committed $10 million for educational and non-digital programs, $1 million for an online-safety awareness campaign, and $1.5 million for a law-enforcement liaison position. The agreement also specified age-assurance measures, parental controls, and independent compliance assessments after its first, third, and fifth years. Its no-admission clause expressly states that the settlement constitutes neither an admission of liability nor a finding of law or fact. These negotiated obligations arose from Nevada’s enforcement process, rather than automatically becoming legal requirements for every Roblox user worldwide. (ag.nv.gov)\n\nIn Indonesia, Government Regulation No. 17 of 2025, known as PP TUNAS, produced country-specific account arrangements. On April 30, 2026, the Ministry of Communication and Digital Affairs described Roblox’s implementation of age verification, age-segmented game access, and parental controls. Users without completed age checks were to enter a child-account configuration without communication access. At the accompanying announcement, Roblox described Kids accounts for ages 5–12 without chat and Select accounts for ages 13–15 with communication limited to parents or approved family and friends. These were Indonesia-specific implementation measures announced under that regulatory framework, not universal account-access rules. (portal.komdigi.go.id)"
    }
  ],
  "links": [
    "video-game",
    "programming-language",
    "data-privacy",
    "virtual-reality",
    "physics",
    "personal-computer",
    "social-media",
    "socialization",
    "software-documentation",
    "application-programming-interface",
    "distributed-computing",
    "united-states",
    "computer-science",
    "music",
    "artificial-intelligence",
    "cybersecurity",
    "intellectual-property",
    "copyright",
    "economic-regulation",
    "indonesia"
  ],
  "sources": [
    {
      "title": "rblx-20251231",
      "url": "https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231.htm"
    },
    {
      "title": "Roblox Studio setup",
      "url": "https://create.roblox.com/docs/studio/setup?form=MG0AV3"
    },
    {
      "title": "Create and publish games and places",
      "url": "https://create.roblox.com/docs/production/publishing/publish-games-and-places"
    },
    {
      "title": "Client-server runtime",
      "url": "https://create.roblox.com/docs/projects/client-server"
    },
    {
      "title": "Teleport between places",
      "url": "https://create.roblox.com/docs/projects/teleport"
    },
    {
      "title": "Play on Roblox",
      "url": "https://create.roblox.com/docs/education/educator-onboarding/2-playing-on-roblox"
    },
    {
      "title": "Monetization",
      "url": "https://create.roblox.com/docs/production/monetization"
    },
    {
      "title": "Roblox Corporation: March 2021 Prospectus",
      "url": "https://d18rn0p25nwr6d.cloudfront.net/CIK-0001315098/13772a23-a48f-461e-9946-97a2d89747b2.pdf"
    },
    {
      "title": "Roblox Corporation: 2021 Annual Report and Proxy Statement",
      "url": "https://s27.q4cdn.com/984876518/files/doc_financials/2021/ar/Roblox_Proxy-and-Annual-Report_Web-Ready_Bookmarked-%281%29.pdf"
    },
    {
      "title": "Supporting and Protecting the Roblox Developer and User Community",
      "url": "https://about.roblox.com/newsroom/2022/02/supporting-protecting-roblox-developer-user-community"
    },
    {
      "title": "How Roblox avoided the gaming graveyard and grew into a $2.5B company",
      "url": "https://techcrunch.com/2019/07/11/how-roblox-avoided-the-gaming-graveyard-and-grew-into-a-2-5b-company/"
    },
    {
      "title": "ROBLOX Brings Top Desktop Gaming Experience to iPad and iPhone",
      "url": "https://www.globenewswire.com/news-release/2012/12/12/989112/0/en/roblox-brings-top-desktop-gaming-experience-to-ipad-and-iphone.html"
    },
    {
      "title": "World's Largest User-Generated Gaming Destination now Available on Xbox",
      "url": "https://www.prnewswire.com/news-releases/worlds-largest-user-generated-gaming-destination-now-available-on-xbox-300210481.html"
    },
    {
      "title": "ROBLOX Unveils Android Version of Award Winning Game Creation Platform",
      "url": "https://www.prnewswire.com/news-releases/roblox-unveils-android-version-of-award-winning-game-creation-platform-267332841.html"
    },
    {
      "title": "Roblox available now on PlayStation!",
      "url": "https://devforum.roblox.com/t/roblox-available-now-on-playstation/2641044"
    },
    {
      "title": "Introducing Roblox Wallet and Card: Get Paid Faster",
      "url": "https://devforum.roblox.com/t/introducing-roblox-wallet-and-card-get-paid-faster/4865505/1"
    },
    {
      "title": "Paving the Road to a User-Generated Catalog",
      "url": "https://about.roblox.com/newsroom/2019/08/paving-road-user-generated-catalog"
    },
    {
      "title": "Helping New and Existing Creators Grow Their Businesses on Roblox",
      "url": "https://about.roblox.com/newsroom/2024/08/roblox-creators-are-earning-more-and-making-more-items-than-ever?cache=clear"
    },
    {
      "title": "Roblox goes public and kicks off its long-awaited direct listing",
      "url": "https://www.gamedeveloper.com/game-platforms/roblox-goes-public-and-kicks-off-its-long-awaited-direct-listing"
    },
    {
      "title": "Genres — Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/production/publishing/experience-genres"
    },
    {
      "title": "Brookhaven RP: Official Site",
      "url": "https://www.brookhavenrp.com/"
    },
    {
      "title": "Dress To Impress — Play on Roblox",
      "url": "https://www.roblox.com/games/15101393044/Dress-To-Impress"
    },
    {
      "title": "The 2025 Roblox Replay: Decoded Through Search and Style",
      "url": "https://about.roblox.com/newsroom/2025/12/roblox-replay-decoded-search-style"
    },
    {
      "title": "Grow a Garden — Play on Roblox",
      "url": "https://www.roblox.com/games/126884695634066/Grow-a-Garden?privateServerLinkCode=481231719299475476965037769347"
    },
    {
      "title": "Steal a Brainrot — Play on Roblox",
      "url": "https://www.roblox.com/games/109983668079237/SOON-Steal-a-Brainrot?isAd=false&nativeAdData=&numberOfLoadedTiles=6&page=gameDetailPage&placeId=109983668079237&position=5&universeId=7709344486"
    },
    {
      "title": "One of Roblox's biggest experiences right now is a bizarre Italian Brainrot character-stealing simulator and, lord help me, I now understand why it's so popular",
      "url": "https://www.pcgamer.com/games/sim/one-of-robloxs-biggest-experiences-right-now-is-a-bizarre-italian-brainrot-character-stealing-simulator-and-lord-help-me-i-now-understand-why-its-so-popular/"
    },
    {
      "title": "Discovery — Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/discovery"
    },
    {
      "title": "Recommended strategies — Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/get-started/strategies"
    },
    {
      "title": "Avatar, a system of expression",
      "url": "https://create.roblox.com/docs/avatar"
    },
    {
      "title": "Character appearance",
      "url": "https://create.roblox.com/docs/characters/appearance"
    },
    {
      "title": "Layers of Genius Behind Layered Clothing",
      "url": "https://about.roblox.com/newsroom/2022/04/layers-genius-behind-layered-clothing"
    },
    {
      "title": "Revolutionizing Digital Connection: Roblox’s Vision for Age-Based Communication",
      "url": "https://about.roblox.com/newsroom/2025/07/advancing-safety-on-roblox-with-age-based-communication"
    },
    {
      "title": "Party Is Here! Unlock a New Level of Engagement",
      "url": "https://devforum.roblox.com/t/party-is-here-unlock-a-new-level-of-engagement/3282068"
    },
    {
      "title": "Adults Are Now Obsessed With Roblox, Thanks to This Fashion Game",
      "url": "https://www.vogue.com/article/dress-to-impress-fashion-roblox-game"
    },
    {
      "title": "Studio interface",
      "url": "https://create.roblox.com/docs/studio/ui-overview"
    },
    {
      "title": "Data model",
      "url": "https://create.roblox.com/docs/projects/data-model"
    },
    {
      "title": "Terrain Editor",
      "url": "https://create.roblox.com/docs/studio/terrain-editor"
    },
    {
      "title": "Environmental terrain",
      "url": "https://create.roblox.com/docs/building-and-visuals/studio-modeling/terrain"
    },
    {
      "title": "Models",
      "url": "https://create.roblox.com/docs/parts/models"
    },
    {
      "title": "Scripting",
      "url": "https://create.roblox.com/docs/scripting"
    },
    {
      "title": "Events",
      "url": "https://create.roblox.com/docs/scripting/events"
    },
    {
      "title": "Script types and locations",
      "url": "https://create.roblox.com/docs/scripting/locations"
    },
    {
      "title": "Reuse code",
      "url": "https://create.roblox.com/docs/scripting/module"
    },
    {
      "title": "Collaboration",
      "url": "https://create.roblox.com/docs/projects/collaboration"
    },
    {
      "title": "Studio testing modes",
      "url": "https://create.roblox.com/docs/studio/testing-modes"
    },
    {
      "title": "Improve performance",
      "url": "https://create.roblox.com/docs/performance-optimization/improve"
    },
    {
      "title": "Instance streaming",
      "url": "https://create.roblox.com/docs/workspace/streaming"
    },
    {
      "title": "Animation",
      "url": "https://create.roblox.com/docs/reference/engine/classes/Animation"
    },
    {
      "title": "Audio objects",
      "url": "https://create.roblox.com/docs/audio/objects"
    },
    {
      "title": "Input",
      "url": "https://create.roblox.com/docs/input"
    },
    {
      "title": "Network ownership, movement validation, and physics",
      "url": "https://create.roblox.com/docs/scripting/security/network-ownership"
    },
    {
      "title": "Network ownership",
      "url": "https://create.roblox.com/docs/physics/network-ownership"
    },
    {
      "title": "Remote events and callbacks",
      "url": "https://create.roblox.com/docs/scripting/events/remote"
    },
    {
      "title": "Securing the client-server boundary",
      "url": "https://create.roblox.com/docs/scripting/security/client-server-boundary"
    },
    {
      "title": "Data stores",
      "url": "https://create.roblox.com/docs/cloud-services/data-stores"
    },
    {
      "title": "Subscriptions | Documentation - Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/production/monetization/subscriptions"
    },
    {
      "title": "How do I make money? | Documentation - Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/get-started/monetization"
    },
    {
      "title": "Marketplace fees and commissions | Documentation - Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/marketplace/marketplace-fees-and-commissions"
    },
    {
      "title": "Creator Store | Documentation - Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/production/creator-store"
    },
    {
      "title": "Roblox Developer Exchange Program | Documentation - Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/production/monetization/developer-exchange"
    },
    {
      "title": "Turn your creativity into income on Roblox | Documentation - Roblox Creator Hub",
      "url": "https://create.roblox.com/docs/monetize"
    },
    {
      "title": "Roblox Reports Fourth Quarter and Full Year 2023 Financial Results",
      "url": "https://ir.roblox.com/files/doc_financials/2023/q4/RBLX-2024-02-07-Press-Release.pdf"
    },
    {
      "title": "Breakdown of Our Users",
      "url": "https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231_g2.jpg"
    },
    {
      "title": "Moving Beyond Self-Reported Age",
      "url": "https://about.roblox.com/newsroom/2026/02/moving-beyond-self-reported-age"
    },
    {
      "title": "Roblox introduces AI-powered real-time chat translations in 16 languages",
      "url": "https://about.roblox.com/en-au/newsroom/2024/02/roblox-introduces-ai-powered-real-time-chat-translations-in-16-languages"
    },
    {
      "title": "In-Experience Text Chat Translations",
      "url": "https://devforum.roblox.com/t/in-experience-text-chat-translations/2823894"
    },
    {
      "title": "Q1 2025 Shareholder Letter",
      "url": "https://s27.q4cdn.com/984876518/files/doc_financials/2025/q1/Q1-2025-Shareholder-Letter.pdf"
    },
    {
      "title": "Update on the Roblox ban in Türkiye",
      "url": "https://about.roblox.com/en-au/newsroom/2024/08/update-on-the-roblox-ban-in-turkiye"
    },
    {
      "title": "Introduction to scripting",
      "url": "https://create.roblox.com/docs/tutorials/use-case-tutorials/scripting/basic-scripting/intro-to-scripting"
    },
    {
      "title": "The Next Chapter of Teaching and Learning on Roblox",
      "url": "https://about.roblox.com/en-nz/newsroom/2021/11/next-chapter-of-teaching-and-learning-on-roblox"
    },
    {
      "title": "Introducing the Roblox Community Fund",
      "url": "https://about.roblox.com/en-nz/newsroom/2021/11/introducing-roblox-community-fund"
    },
    {
      "title": "2021 Year in Review — A Letter from Our CEO",
      "url": "https://about.roblox.com/newsroom/2022/01/2021-year-review-letter-ceo"
    },
    {
      "title": "Museum of Science, Boston Enters the Metaverse With New Roblox Experience “Mission: Mars”",
      "url": "https://about.roblox.com/newsroom/2022/12/museum-of-science-boston-enters-the-metaverse-with-new-roblox-experience-mission-mars"
    },
    {
      "title": "Roblox Partners with Sony Music Entertainment to Bring their Artists into the Metaverse",
      "url": "https://about.roblox.com/newsroom/2021/07/roblox-partners-sony-music-entertainment-bring-artists-metaverse"
    },
    {
      "title": "A YEAR ON ROBLOX: 2021 IN DATA",
      "url": "https://about.roblox.com/en-au/newsroom/2022/01/year-roblox-2021-data"
    },
    {
      "title": "New Advertising Policies & Standards",
      "url": "https://devforum.roblox.com/t/new-advertising-policies-standards/4527365"
    },
    {
      "title": "Roblox Community Standards",
      "url": "https://about.roblox.com/en-nz/community-standards"
    },
    {
      "title": "Roblox Safety FAQs",
      "url": "https://about.roblox.com/safety-faqs"
    },
    {
      "title": "Moderation Systems — Roblox 2025 Annual Report",
      "url": "https://www.sec.gov/Archives/edgar/data/1315098/000110465926044380/rblx-20251231xars.pdf"
    },
    {
      "title": "A New Era of Safety: Facial Age Checks Now Required to Chat on Roblox",
      "url": "https://about.roblox.com/newsroom/2026/01/roblox-age-checks-required-to-chat"
    },
    {
      "title": "Facial Age Estimation for Safer Chat",
      "url": "https://about.roblox.com/age-estimation"
    },
    {
      "title": "Intellectual Property Guidelines",
      "url": "https://create.roblox.com/docs/production/publishing/ip-guidelines"
    },
    {
      "title": "NMPA AND ROBLOX STRIKE INDUSTRY-WIDE AGREEMENT",
      "url": "https://about.roblox.com/newsroom/2021/09/nmpa-roblox-strike-industry-wide-agreement"
    },
    {
      "title": "Roblox $10 Million Content Deletion Settlement Gets Final Nod",
      "url": "https://news.bloomberglaw.com/litigation/roblox-10-million-content-deletion-settlement-gets-final-nod"
    },
    {
      "title": "Paid random items policy guidelines",
      "url": "https://create.roblox.com/docs/production/monetization/paid-random-items"
    },
    {
      "title": "Attorney General Ford Announces Legal Agreement with Roblox",
      "url": "https://ag.nv.gov/News/PR/2026/Attorney_General_Ford_Announces_Legal_Agreement_with_Roblox/"
    },
    {
      "title": "Roblox Consent Judgment",
      "url": "https://ag.nv.gov/uploadedFiles/agnvgov/Content/News/PR/PR_Docs/2026/2026%200415%20Roblox%20-%20CJ.pdf"
    },
    {
      "title": "Pertama Kali di Dunia, Roblox Patuh pada Aturan Perlindungan Anak lewat PP TUNAS",
      "url": "https://portal.komdigi.go.id/kanal-publik/berita-kini/10191"
    }
  ],
  "license": "https://creativecommons.org/licenses/by/4.0/"
}